Isaiah
Sepulveda
Computer Science graduate building across the whole span — data pipelines to combat systems. My focus is the craft of making interaction feel right.

Tolawole
Sep 2025 — PresentA 2D action game focusing on responsive, fluid combat and platforming with extensible, data-driven systems.
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Maizey: University of Michigan AI Chatbot
Jun 2025 — Aug 2025A multi-stage data pipeline transforming lecture videos and textbooks into a queryable AI tutor knowledge base.
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Re-Blade (GMTK Game Jam 2025)
Jul 2025 — Aug 2025An arcade survival game ranking Top 1.5% for Enjoyment in GMTK Game Jam 2025 out of 9,600+ entries.
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Reverse Engineering Automation Script
Jul 2025 — Jul 2025A Python automation script that accelerated hardware signal analysis by 99%, turning hours of work into seconds.
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MobJump
Feb 2025 — Mar 2025My first game project featuring custom mechanics, visual effects, and a cinematic sense of speed and flight.
Read Case StudySince a young age, I've been obsessed with computers. While my interest began with video games and their creation, it has since blossomed into a genuine love for systems architecture and an insatiable appetite for learning. My background in Computer Science at the University of Michigan gave me the foundation to work on all manner of projects I once only dreamed of.
My journey has taken me into game development, AI integration and automation, but there's so much more to do. I bring a strong sense of personal ownership and craftsmanship to everything I build.
- Projects
- 05
- Technologies
- 17
- Focus
- Game Feel
- Base
- Ann Arbor, MI
Actively looking for developer roles, and glad to talk about game feel with anyone who will sit still long enough.